So basically I'm making an attack mechanic where the player character charges in the direction of the mouse, but I want for there to be a slight input delay and I'm thinking about doing that by checking if the attacking sprite has reached a certain frame. Is this acceptable? Here's my code:
//attacking
speed = attackvel
attackvel -= 0.1
attackvel = clamp(attackvel,0,10)
if attack and attackrecoil = false then
{
direction = point_direction(x,y,mouse_x,mouse_y)
attackvel = 50
attackrecoil = true
}
If this isn't efficient ill just use a timer but I don't really like using timers because I'm afraid they'll slow my game down.
So basically I'm making an attack mechanic where the player character charges in the direction of the mouse, but I want for there to be a slight input delay and I'm thinking about doing that by checking if the attacking sprite has reached a certain frame. Is this acceptable? Here's my code:
//attacking
speed = attackvel
attackvel -= 0.1
attackvel = clamp(attackvel,0,10)
if attack and attackrecoil = false then
{
direction = point_direction(x,y,mouse_x,mouse_y)
attackvel = 50
attackrecoil = true
}
If this isn't efficient ill just use a timer but I don't really like using timers because I'm afraid they'll slow my game down.
You can attach broadcast messages to your sprites! It's this button in the sprite view
This will dispatch a Broadcast Event that you'll be able to handle, check who's it for, and act accordingly.